Frequently Asked Questions
A specular map is a grayscale texture that controls how strongly a surface reflects light in specular/glossiness workflows. Bright texels mean sharper, tighter highlights; dark texels mean duller, broader reflections.
Roughness and specular describe the same idea in opposite ways: high specular ≈ low roughness. Modern PBR often uses roughness/metallic (Unreal, glTF); older or hand-authored pipelines may still expect a specular map. Use our roughness map generator if your engine wants roughness instead.
Upload a photo or albedo texture. The tool derives reflectivity from luminance and local contrast — highlights become shinier. Tune contrast, output range, and levels, then download PNG. Processing is 100% local in your browser.
Legacy Blinn-Phong and some specular/glossiness PBR setups still take a specular intensity map. For Unity HDRP Lit or Unreal’s default metallic/roughness, export roughness instead or invert specular to glossiness in your import settings.
Yes. No account, no upload, and no watermark — export at full source resolution.
Related texture tools
Free, browser-based generators — same workflow, no upload to our servers.
- Roughness MapPBR roughness from luminance with material presets.Open tool
- Metallic MapMetalness mask with threshold and feather.Open tool
- Full PBR SetNormal, roughness, AO, height, and metallic from one upload.Open tool
- Normal MapImage to normal map with Sobel or Scharr, DirectX Y flip.Open tool
- Bump MapGrayscale bump from any photo for cheap surface detail.Open tool
- Seamless TextureMake any image tileable online.Open tool