Displacement vs Normal vs Bump Map: Which Texture to Use
Bump fakes height, normals store RGB direction, displacement moves vertices. Bit depth, tessellation, Nanite, parallax, and a real production stack.
Learn texture mapping techniques, 3D workflows, and best practices for game development and digital art.
Master texture mapping techniques and 3D workflows with our comprehensive tutorials and guides. Whether you're working with normal maps, bump maps, or seamless textures, our blog covers everything from basic concepts to advanced PBR workflow techniques for game development and digital art. New to the topic? Start with our texture mapping guide.
Bump fakes height, normals store RGB direction, displacement moves vertices. Bit depth, tessellation, Nanite, parallax, and a real production stack.
Tangent vs object space, DirectX vs OpenGL, baking vs photo conversion, compression, and when bump mapping is still the cheaper option.
Photo to grayscale bump: kill baked lighting, invert and levels, 8-bit vs 16-bit, then wire the PNG in Blender, Unity, and Unreal.
A technical guide to AI rendering for 3D artists and archviz pros — diffusion models, latent space, ControlNet, and how depth and normal maps steer generative output with real precision.
Learn the key differences between normal maps and bump maps in 3D texturing. Complete comparison table, use cases, and when to choose each technique for game development.
More articles coming soon. Stay tuned for the latest texture mapping guides and tutorials.